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Posts Tagged 'Uncategorized'

Projects | MoodLogic MP3 Jukebox | Main Window

Wednesday, Feb 14, 2007

This is the main window of the MoodLogic MP3 Jukebox. Note the tempo and mood controls and the one-click “Mix” button.

MoodLogic's Main Window

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Projects | Chatterbox | Broadcast Editing Window

Wednesday, Feb 14, 2007

This image shows the broadcast-editing popup window of Apple’s Chatterbox 2.0.

Chatterbox 2.0 Broadcast Editing Window

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Projects | Chatterbox | Main Window

Wednesday, Feb 14, 2007

This image shows the main window of Apple’s Chatterbox 2.0, with iTunes-style navigation and a sortable list-view of email broadcasts.

Chatterbox 2.0 Main Window

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Projects | MoodLogic Music Browsers

Tuesday, Feb 13, 2007

While serving as Director of Product Design at MoodLogic, I designed and did the front-end development on dozens of so-called “Music Browsers” — web apps powered by our unique music metadata.

MoodLogic had assembled a rich database of music metadata that contained quantitative (artist, album, genre, etc.) as well as qualitative (mood, song similarity, etc.) information about millions of songs. The company’s first effort to commercialize this data was to license co-branded music browsing and purchasing engines to online CD retailers that would integrate seamlessly into their existing sites.

Our music browsers offered site visitors new ways to discover music based on selections such as artist/song similarity, mood, tempo, and instruments, in addition to the standard artist/genre/year selections.

My responsibilities included:

  • Feature refinement
  • Interaction design
  • Usability analysis (including observing and interviewing volunteer users)
  • Visual design
  • Front-end development
  • Managing other front-end developers

I built literally dozens of these music browsers for potential clients, yet not one was released to the public — it was quite difficult for the company to close deals with ailing online CD retailers in the aftermath of the dot-com collapse.

Project Images

MoodLogic Music Browser
Part of a MoodLogic Music Browser

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Projects | Miscellaneous

Saturday, Feb 10, 2007

jonwolfe.com screenshot

jonwolfe.com

2007

A small website showcasing some of my sculpture and describing my motivations as an artist.

Visit the site »

kolosus.com V2

kolossus.com V2

2005

In 2005, ready to get back to work after finishing grad school and needing a fresh portfolio site, I updated the look of kolossus.com.

Pacific Softworks

Pacific Softworks Website

2002

A portfolio website developed in 2002 while living in Portland, Oregon. I haven’t used this business name since 2003, as there are several other companies with the same name. Nonetheless, this site is a good example of my design style at the time.

Denner Power website

Denner Power Website

2000

I created this logo and website for Tom Denner, the creator of Quaker State’s Duralube, who was marketing new low-pollution engine he had invented.

When I began this project, all Tom had was an engine prototype. So, in addition to designing his logo and site, I also had to explain the workings of the engine to potential investors. This involved creating accurate, animated 3D renderings of the internal workings of the engine and writing a great deal of copy to explain and market the technology.

Paper Tiger Cards logo

Paper Tiger Cards Visual Identity

2000

I crafted this name and logo, along with letterhead and business cards, for a handmade greeting card business.

kolossus.com V1

kolossus.com V1

2000

In early 2000, in the heyday of the dot-com boom, I built this Flash-based portfolio site. I still have my suspicions that the Army stole their “An Army of One” slogan from this little site.

3D game character

3D Graphics Research

1999-2000

In 1999 and 2000 I developed new 3D graphics algorithms for the computer game industry. Techniques I developed for giving 3D characters a hand-drawn, comic book-style appearance have been used by dozens of commercial games. Other methods I developed for rendering curved surfaces with viewpoint-dependent level of detail have been incorporated into commercial 3D graphics acceleration hardware. To test my algorithms and demonstrate my work I built software-based and openGL-based rendering engines for the MacOS that made use of AltiVec acceleration.

SimSafari Screenshot

SimPark and SimSafari

1996-1997

From 1996 to 1997 I was a software engineer at Maxis, a Northern-California computer game developer famous for SimCity and its spinoffs (they have since been acquired by EA). While there I programmed portions of the user interfaces of SimPark and SimSafari, two award-winning ecological-simulation titles, in C++. The UI of SimSafari included a virtual PDA with video playback of park animals and detailed charts & graphs. I also ported SimSafari to the MacOS.

 

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